Oculus Tuscany Demo Download

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Head Tracking Virutal Reality Demo Tuscany Demo from Oculus Rift SDK for Android Welcome to Tuscany! Explore the beautiful Tuscany using the OpenDive / Dive glasses. In this demo, you can move with a controller. Alternatively, you can look on the ground to activate or deactivate the auto-walk. With a touch on the screen you can turn on more graphic effects. But therefore a powerful smartphone. Unity and Unreal come with out-of-the-box support for Oculus hardware. Improve sound quality with minimal performance overhead by using the Oculus Audio SDK, develop dynamic social experiences with our Platform SDK, and explore tutorials, sample scenes, custom utility packages, and more. Download now.

My Oculus Rift developer kit arrived today, and needless to say, I dived right in to my complimentary 4-month Unity Pro trial, and a handful of assets I’ve been eyeing for a while (namely UFPS). But I may have overdone it a little. Already suffering from a major case of VORTAN.

VR “motion” sickness aside, it was a lot of fun. The Rift came in a slick black carrying case with all the extras, setup was a breeze, the included World demo from the SDK and extra Tuscany demo download both worked flawlessly and helped a lot with configuration. Interestingly, the included World demo also served as a useful case study for my previous post on (fluxus) and the oculus rift; in the world demo, hit your spacebar and you get a sweet floating popup that lists a few important settings. Hit spacebar again and you get more detail. Hit it a third time and you get a helpful list of keyboard shortcuts for adjusting the settings. The floating dialog, appearing more like a wetware HUD for augmented reality than a help screen for virtual reality, followed along with the head tracking; the text was crisp and clear, even without the distortion filter that normalizes the stereoscopic projection for your FOV.

I was honestly surprised how natural everything felt. The resolution of 1280×800 is a bit low, and the obvious pixelation threw off the otherwise seamless immersion in Virtual Reality, but that’s to be expected for a beta devkit device. I expect the commercial, end-user units will be substantially better still. And the fact that text rendering is so crisp and clear is a definite boon. No reason an Oculus Rift powered (fluxus)-like livehacking environment couldn’t surface out of the flow. But as for the Rift’s design goal as an affordable, easy-to-use VR gaming headset, I think Palmer Luckey hit the nail on the head with this device.

Obviously, the real fun began tonight once I downloaded the latest Unity.

Oculus Tuscany Demo Download

I started by hacking on the included demo game, Angry Bots. All I did there was disable the main player camera, and drop in the OVRPlayerController Asset from the Oculus/Unity integration library, just to see what the level looked like through the Oculus Rift; it was mostly sufficient, although movement controls got a little flaky, and the visible player character started moving in the opposite direction of the Rift player cameras. But it certainly looked amazing.

Then I dropped the OVRPlayerController into the demo scene included with Encounter Sci-Fi Pack 1, and went exploring. It was a fun little excursion, but not much to do—just a single door to open and a big hall to wander through.

Oculus Tuscany Demo Download Utorrent

Finally, once I had a feel for Unity/Oculus Rift integration, I loaded up UFPS and followed the instructions in the manual to replace the AdvancedDemoPlayer object’s WeaponCamera with the OVRCameraController. It took a little more macguyvering than the manual claimed, but within a few minutes I was running around a basic level, shooting away merrily and blowing up crates.

Altogether it was quite a fruitful evening, and I have high hopes for my Oculus Rift and Unity creations.

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Sadly, I have quite a lot of work to do this weekend, so that’s about all the time I have to play with my new toys for now. But suffice it to say, this will be a great winter.

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An interview with Rick and Morty creator Justin Roiland. Rick and Morty Creator Justin Roiland Interview. Just talking to Justin Roiland feels like getting lost in an internet K hole. Yawning, he tells me he hit a creative stride last night at 1. This isnt unusual for him. Actually, its much tamer than other fevered nights losing sleep over whatever hes working on. Like when he coaxed Stanley Parable co creator William Pugh to stay up until 5 a. GDC 2. 01. 5 to finish the game jam version of their singular virtual reality experience, Accounting. Or when he stayed up even after Pugh left and, in an edible fueled frenzy, kept working until he finally rustled awake Alex Hirsh his friend and esteemed creator of Gravity Falls to insist he come over to play it at 7 a. Roilands obsessive enthusiasm for the things he makes must be infectious, though, since both friends gave in. As he recounts these instances of restless passion in his Burbank office, Roiland shares the couch with a life sized pillow of Mr. Poopy Butthole, one of the most beloved recurring characters on Rick and Morty. Aside from becoming a ratings hit with a cult following, Roiland and co creator Dan Harmons juggernaut sci fi animated series that shouldnt also found unprecedented critical success. Harmon, of Community fame and infamy, took Roiland under his wing over a decade ago managing to simultaneously exacerbate and hone the young creators endless capacity to think up the most bizarre, freakish, yet relatable shit to ever grace television. A balance of nihilistic dread and uninhibited silliness, Roilands the kind of creator you can unironically call the voice of our internet generation. In addition to being one of the driving forces behind Rick and Morty the rare network TV show thats authentically literate when it comes to games and internet culture his resonance online only grows sharper the more he expands beyond the world of animation. That world which Roiland and Harmon built lends itself seamlessly to translation across an entire spectrum of mediums, with collaborations like Adult Swim Games and Owlchemy Labs VR game Virtual Rick ality, the popular i. OS game Pocket Mortys, and even the comic book series written by Zac Gorman. Aside from Accounting, he also recently launched his own VR studio Squanch Games previously Squanchtendo, now currently in the process of producing its first full length title. It seems nearly everything Roiland touches, from the Adult Swim series to his new forays into VR, cuts through the noise with an absurdity that holds up the mirror to our current day certifiably a strange time to be alive, especially on the internet. Roilands unique relevancy comes at least partially from the fact that hes one of us. A self admitted Reddit addict, hes been glued to the world weird web ever since the early 9. AOL acquired Global Network Navigator AKA, GNN, the first commercial website. Inside Justin Roilands Burbank office. This isnt the first fullfledged Hyperloop test from the Los Angelesbased company, though. Back in May, the company conducted an initial demo that saw the pod. Wenn eine Demo im Direct Mode luft, knnt ihr sie einfach starten und sie wird automatisch auf das Rift gerendered. Zudem erscheint auf eurem primren Monitor ein. KjKM-QZOsSZHaWW4u7szumGRT0DAJVcx2pN5Lh_9uXIuyc0eJUeF8J8coJsNTFbbpxV=h310' alt='Oculus Tuscany Demo' />Iqbal AhmedI chose to start making cartoons because I didnt have to leave my house to make a cartoon, Roiland says, voicing the inner monologue of every indoor kid raised on the internet. Everything could be done in my apartment I could draw the characters and backgrounds, record dialogue in this little nook, have people come by to record, then theyd leave, and Id edit. It was amazing. And video games are the same thing. You can kind of toil away in your little cave and make something insane that the world will get to see. But you still get to stay in your bubble. Im definitely in that bubble right now. Roiland also found the first platform for his work online. Sure, no one got or even liked the batshit cartoons and sketches he sent to Channel 1. Another more modern example would be Luminous Studio Hair technology demo great reference and inspiration. Gmail is email thats intuitive, efficient, and useful. GB of storage, less spam, and mobile access. The new Oculus Rift Configuration Utility lets players measure IPD, input height, and create a profile to bring those settings into Oculus Rift games. Weeks after the US Army told personnel to immediately shelve all drones made by Chinese manufacturer DJI, citing unspecified cyber vulnerabilities associated with. MakeVR Lets You Create 3D Models in Virtual Reality with Real CAD. Make Magazine. Roilands shows often got the boot. But festival co founder Dan Harmon loved them all. And Roiland had already been compulsively writing and shooting sketches before, when his audience was limited to a group of 1. Manteca, California. I really wouldnt be doing what Im doing without the internet, he says. It created a forum for me motivated me by just getting more eyeballs on the shit I was constantly making anyway. You get the impression that Roiland today an achingly earnest dude in jeans and a black t shirt isnt so different from the one working in relative obscurity in Manteca. The only difference is, recently, he had the entire internet holding its breath in frantic anticipation. Remote Software Install Tools Icon. After a grueling two year delay, the premier of Rick and Mortys third season finally releases at the end of last month. The cord Rick and Morty has struck online stems in no small part from Roilands both literal and figurative voice. As the actor behind both the shows unhinged leads, his trademark stutters and burps provide that unique, conversational tone that stands out among its hyper polished predecessors like The Simpsons, Futurama, or even Adventure Time. But its also Roilands comic sensibility that, like the internet itself, finds humor in staring into the abyss and just rolling with it. Im a living meme he jokes, putting on a high pitched voice reminiscent of the shows iconic Meeseeks and their overinflated sense of purpose. I dunno the chuckle dies from his eyes, suddenly replaced by a look of horror. Oh godThat seamless waver between absurdity, play, and existential terror make up the core of Justin Roilands creative process. Under. Harmonstutelage, he learned a lot about the rigors of circular TV storytelling from a literal author of the formula. But maintaining the obscure inanity of Roilands original vision for Rick and Morty required something unprecedented letting go of the script, and unleashing Roiland in the voice over booth to flex his formidable improv muscles. Many of the shows most memorable lines come from Roiland just riffing dialogue with himself as he switches between both characters simultaneously like the interdimensional cable commercials that are essentially single take improvs that the team later animates. My brain works weird, Roiland tries to explain. The way things come out of my mouth is weird. Visual Basic 6 For Dummies Cd. Theres jokes Ill say that Id never think to write in a million years, because Im a little dyslexic. I dont even know where they come from. But thats where the gold is so much of the time. Thats what all of Accounting was. None of Roilands collaborators, whether in gaming, VR, or TV, question his unorthodox process. Accounting co creator and head of indie studio Crows Crows Crows William Pugh went as far as to call Roilands creative sensibilities unforgivable. While he himself is known as a game designer with an unconventional bent, even Pugh found Roilands unorthodox process rubbing off on him. He taught me where I really need to give less of a fuck, Pugh says. Working with him is like being nine years old, playing pretend in an abandoned warehouse, then finding a body. Unsurprisingly, Roiland thrives in the game jam environment. The sleepless four day sprint to the finish line with Accounting left no room for overthinking or second guessing. Touching Wild Horses Torrent. The frenzy of his process using a whiteboard to quickly brainstorm ideas, spitting out a script, recording it, improvising, bringing it back for assets, taking everyones feedback, then excitedly running back to the booth to re record, re edit, etc. It wasnt at all unlike what he and Harmon used to do back in the Channel 1. Hed come over at 6 p.